Post by Urban Warriors on Feb 9, 2016 17:11:27 GMT -5
To request a litter, simply copy the following form and post it into a new thread in the Litter Request Board:
The information below is mostly for Staff reference, but I like transparency on a forum so members know how things are done if they WANT to know how things are done, so you're certainly free to read how we determine litter details if you wish.
Number Of Kits
Your she-cat will have anywhere from 1 to 4 kits (may have up to 5 with the use of a Fertility Boost). The number of kits your she-cat will have will be dependent on the season, the Gang population, and the age and health of your she-cat, but you will always have at least 1 kit.
Winter: 1-2 kits allowed.
Autumn: 1-3 kits allowed.
Spring: 1-4 kits allowed.
Summer: 1-4 kits allowed.
Starting with the current season's highest number of allowed kits, mods will add or subtract kits based on the following:
If there is a Gang Ban or kits are on Ban in the Gang, you may still have a litter of 1 kit if you wish, or you can wait for the Ban to be lifted. Fertility Boosts will not allow you to have more than 1 kit in a litter if you choose to have a litter during a Ban.
Sexes of Kits
After determining the size of the litter, a staff member will determine how many males and how many females are in your litter based on the ratio of males to females in the Gang at the time.
If the sexes in the Gang are within 1-3 of each other, the sexes of the kits will be OPEN (you get to decide).
If the sexes in the Gang are within 4-6 of each other:
Disabilities and Mutations of Kits
Even healthy, normal cats will have a small chance of having a disabled or mutated kit born to them, and even if both parents have the same disability or mutation, they aren't guaranteed to pass it on to all of their kits. A staff member will roll HERE to decide what, if anything, gets passed on to kits. Rolled disabilities and mutations do NOT have to be purchased.
If both parents have no mutations or disabilities, roll a d100. If a 1 or 100 is rolled, one kit will have a mutation or disability. Roll a d12 to figure out what the kit will have.
1 - Heterochromia
2 - Polydactyl (kit will have an extra toe on both front paws)
3 - Polycaudal
4 - Munchkin
5 - Albino
6 - Intersex
7 - Mute
8 - Blind
9 - Deaf
10 - Tortie/Calico Tom
11 - Disorder (Player Choice)
12 - Health Issue (Player Choice)
If one parent has a mutation or disability, roll a d30. If a 1 or 30 is rolled, one kit will inherit the parent's mutation or disability.
If both parents have a mutation or disability, but they are DIFFERENT, roll a d30. If a 1 or 30 is rolled, one kit will inherit one of the parent's mutations or disabilities. Roll a d2 to decide which one is inherited, 1 for the father's and 2 for the mother's.
If both parents have a mutation or disability, and they are the SAME, roll a d2. If a 1 is rolled, one kit will inherit the mutation or disability.
[b]Father's Name:[/b]
[b]Mother's Name:[/b]
[b]Mother's Age:[/b]
[b]Mother's Health:[/b]
[b]Mother's Gang:[/b]
[b]Current Season:[/b]
[b]Thread #1:[/b] link to the RP thread, or the thread where you purchased a Thread Pass or NPC Mate
[b]Thread #2:[/b] link to the RP thread, or the thread where you purchased a Thread Pass or NPC Mate
[b]Items Used:[/b] Are you using any other items for this litter? List them and link to their purchase threads here.
The information below is mostly for Staff reference, but I like transparency on a forum so members know how things are done if they WANT to know how things are done, so you're certainly free to read how we determine litter details if you wish.
Number Of Kits
Your she-cat will have anywhere from 1 to 4 kits (may have up to 5 with the use of a Fertility Boost). The number of kits your she-cat will have will be dependent on the season, the Gang population, and the age and health of your she-cat, but you will always have at least 1 kit.
Winter: 1-2 kits allowed.
Autumn: 1-3 kits allowed.
Spring: 1-4 kits allowed.
Summer: 1-4 kits allowed.
Starting with the current season's highest number of allowed kits, mods will add or subtract kits based on the following:
- Young Mother (younger than 24 moons): -1 kit.
- Old Mother (older than 72 moons): -1 kit.
- Sick Mother: -1 kit.
- Overpopulated Gang (the Gang has the highest population on the site): -1 kit.
- Underpopulated Gang (the Gang has the lowest population on the site): +1 kit (does not raise the number of kits over the season maximum, only Fertility Boosts can do that, but can cancel out a negative kit factor).
If there is a Gang Ban or kits are on Ban in the Gang, you may still have a litter of 1 kit if you wish, or you can wait for the Ban to be lifted. Fertility Boosts will not allow you to have more than 1 kit in a litter if you choose to have a litter during a Ban.
Sexes of Kits
After determining the size of the litter, a staff member will determine how many males and how many females are in your litter based on the ratio of males to females in the Gang at the time.
If the sexes in the Gang are within 1-3 of each other, the sexes of the kits will be OPEN (you get to decide).
If the sexes in the Gang are within 4-6 of each other:
1 kit = the lesser populated sex.If the sexes in the Gang are within 7-9 of each other:
2 kits = the lesser populated sex.
3 kits = 2 of the lesser populated sex, 1 of the other sex.
4 kits = 3 of the lesser populated sex, 1 of the other sex.
5 kits = 3 of the lesser populated sex, 2 of the other sex.
1 kit = the lesser populated sex.If the sexes in the Gang are 10+ away from each other, there will be a ban on the higher populated sex, so all kits will be of the lesser populated sex.
2 kits = the lesser populated sex.
3 kits = the lesser populated sex.
4 kits = 3 of the lesser populated sex, 1 of the other sex.
5 kits = 4 of the lesser populated sex, 1 of the other sex.
Disabilities and Mutations of Kits
Even healthy, normal cats will have a small chance of having a disabled or mutated kit born to them, and even if both parents have the same disability or mutation, they aren't guaranteed to pass it on to all of their kits. A staff member will roll HERE to decide what, if anything, gets passed on to kits. Rolled disabilities and mutations do NOT have to be purchased.
If both parents have no mutations or disabilities, roll a d100. If a 1 or 100 is rolled, one kit will have a mutation or disability. Roll a d12 to figure out what the kit will have.
1 - Heterochromia
2 - Polydactyl (kit will have an extra toe on both front paws)
3 - Polycaudal
4 - Munchkin
5 - Albino
6 - Intersex
7 - Mute
8 - Blind
9 - Deaf
10 - Tortie/Calico Tom
11 - Disorder (Player Choice)
12 - Health Issue (Player Choice)
If one parent has a mutation or disability, roll a d30. If a 1 or 30 is rolled, one kit will inherit the parent's mutation or disability.
If both parents have a mutation or disability, but they are DIFFERENT, roll a d30. If a 1 or 30 is rolled, one kit will inherit one of the parent's mutations or disabilities. Roll a d2 to decide which one is inherited, 1 for the father's and 2 for the mother's.
If both parents have a mutation or disability, and they are the SAME, roll a d2. If a 1 is rolled, one kit will inherit the mutation or disability.