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No New Posts Central Warehouse

A large warehouse near the middle of the Industrial Park, its walls and roof are still in half decent shape seeing as they're all still there, even if there are plenty of holes. Whatever may have been once stored here is mostly all gone; the humans pilfered anything they could possibly use long ago, leaving the majority of the warehouse wide open. The only walls are the outer walls, making the warehouse one giant room. The Gangs usually hold their Trade Meetings in or just outside of this building, depending on the weather and any possible human activity in the area.

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No New Posts Rail Yard

An expanse of crisscrossing railroad tracks takes up most of the eastern part of the Industrial Park. Many rail cars sit abandoned on the tracks and loners hoping to avoid humans have been known to make their homes in them.

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No New Posts Merchant Station

Merchant Station is one of the larger stations in the city, due to all the traffic it once saw. It is still in pretty good shape and trains still run by on its tracks, but they never stop, for there's nothing to stop for. Scavengers travel to Trade Meetings by way of the station.

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Industrial Park

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Industrial Park
With abandoned factories, warehouses, and a rail yard, the old Industrial Park is a dirty, barren landscape, with little to offer in the way of prey. Humans rarely come here either for there isn't much reason to, which means there's very little interference from them in the area despite it being located just outside of Heartland. Because of its central location, lack of human population, negligible resources to fight over, and the availability of shelter should there be unpleasant weather, the Gangs use the Industrial Park as their neutral grounds for Trade Meetings.
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